Third Party Open Source License Terms Guide
This Software incorporates certain open software in its stack. The
license terms associated with this software require that we give
copyright and license information, and this Third Party Open Source
License Terms Guide (“TPOSLTG”) provides those details.
1. Licensing terms Bootstrap
The MIT License (MIT)
Copyright (c) 2011-2016 Twitter, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Source, as of 03/27/17: https://github.com/angular-ui/bootstrap/blob/master/LICENSE
2. Licensing terms Broadway.js
Copyright (c) 2011, Project Authors (see AUTHORS file)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials
provided with the distribution.
* Neither the names of the Project Authors nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE,
DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
--
The 3-clause BSD above applies to all code except for code
originating from the Android project (the .cpp files in
Avc/). Those files are under the Android project's Apache 2.0
license.
Source, as of 03/27/17: https://github.com/mbebenita/Broadway/blob/master/LICENSE
3. Licensing terms ffmpeg
Most files in FFmpeg are under the GNU Lesser General Public
License version 2.1 or later (LGPL v2.1+). Read the file
COPYING.LGPLv2.1 for details. Some other files have
MIT/X11/BSD-style licenses. In combination the LGPL v2.1+ applies
to FFmpeg.
Some optional parts of FFmpeg are licensed under the GNU General
Public License version 2 or later (GPL v2+). See the file
COPYING.GPLv2 for details. None of these parts are used by
default, you have to explicitly pass --enable-gpl to configure to
activate them. In this case, FFmpeg's license changes to GPL v2+.
Specifically, the GPL parts of FFmpeg are:
libpostproc
optional x86 optimization in the files
libavcodec/x86/flac_dsp_gpl.asm
libavcodec/x86/idct_mmx.c
libavfilter/x86/vf_removegrain.asm
the following building and testing tools
compat/solaris/make_sunver.pl
doc/t2h.pm
doc/texi2pod.pl
libswresample/swresample-test.c
tests/checkasm/*
tests/tiny_ssim.c
the following filters in libavfilter:
vf_blackframe.c
vf_boxblur.c
vf_colormatrix.c
vf_cover_rect.c
vf_cropdetect.c
vf_delogo.c
vf_eq.c
vf_find_rect.c
vf_fspp.c
vf_geq.c
vf_histeq.c
vf_hqdn3d.c
vf_interlace.c
vf_kerndeint.c
vf_mcdeint.c
vf_mpdecimate.c
vf_owdenoise.c
vf_perspective.c
vf_phase.c
vf_pp.c
vf_pp7.c
vf_pullup.c
vf_repeatfields.c
vf_sab.c
vf_smartblur.c
vf_spp.c
vf_stereo3d.c
vf_super2xsai.c
vf_tinterlace.c
vf_uspp.c
vsrc_mptestsrc.c
Should you, for whatever reason, prefer to use version 3 of the
(L)GPL, then the configure parameter --enable-version3 will
activate this licensing option for you. Read the file
COPYING.LGPLv3 or, if you have enabled GPL parts, COPYING.GPLv3 to
learn the exact legal terms that apply in this case.
There are a handful of files under other licensing terms, namely:
The files libavcodec/jfdctfst.c,
libavcodec/jfdctint_template.c and libavcodec/jrevdct.c are
taken from libjpeg, see the top of the files for licensing
details. Specifically note that you must credit the IJG in the
documentation accompanying your program if you only distribute
executables. You must also indicate any changes including
additions and deletions to those three files in the
documentation. tests/reference.pnm is under the expat
license.
External libraries
FFmpeg can be combined with a number of external libraries, which
sometimes affect the licensing of binaries resulting from the
combination. Compatible libraries
The following libraries are under GPL:
frei0r
libcdio
librubberband
libvidstab
libx264
libx265
libxavs
libxvid
When combining them with FFmpeg, FFmpeg needs to be licensed as
GPL as well by passing --enable-gpl to configure.
The OpenCORE and VisualOn libraries are under the Apache License
2.0. That license is incompatible with the LGPL v2.1 and the GPL
v2, but not with version 3 of those licenses. So to combine these
libraries with FFmpeg, the license version needs to be upgraded by
passing --enable-version3 to configure. Incompatible libraries
There are certain libraries you can combine with FFmpeg whose
licenses are not compatible with the GPL and/or the LGPL. If you
wish to enable these libraries, even in circumstances that their
license may be incompatible, pass --enable-nonfree to
configure. But note that if you enable any of these libraries the
resulting binary will be under a complex license mix that is more
restrictive than the LGPL and that may result in additional
obligations. It is possible that these restrictions cause the
resulting binary to be unredistributable.
The Fraunhofer FDK AAC and OpenSSL libraries are under licenses
which are incompatible with the GPLv2 and v3. To the best of our
knowledge, they are compatible with the LGPL.
The NVENC library, while its header file is licensed under the
compatible MIT license, requires a proprietary binary blob at run
time, and is deemed to be incompatible with the GPL. We are not
certain if it is compatible with the LGPL, but we require
--enable-nonfree even with LGPL configurations in case it is not.
Source as of 03/27/17: https://github.com/FFmpeg/FFmpeg/blob/master/LICENSE.md
4. Licensing terms of Poco
The Boost Software License 1.0
Permission is hereby granted, free of charge, to any person or
organization obtaining a copy of the software and accompanying
documentation covered by this license (the "Software") to use,
reproduce, display, distribute, execute, and transmit the
Software, and to prepare derivative works of the Software, and to
permit third-parties to whom the Software is furnished to do so,
all subject to the following:
The copyright notices in the Software and this entire statement,
including the above license grant, this restriction and the
following disclaimer, must be included in all copies of the
Software, in whole or in part, and all derivative works of the
Software, unless such copies or derivative works are solely in the
form of machine-executable object code generated by a source
language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR
OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Source as of 03/27/17: https://pocoproject.org/license.html
5. Licensing terms OpenSSL
LICENSE ISSUES
==============
The OpenSSL toolkit stays under a double license, i.e. both the
conditions of the OpenSSL License and the original SSLeay
license apply to the toolkit. See below for the actual license
texts.
OpenSSL License
---------------
/* ====================================================================
* Copyright (c) 1998-2017 The OpenSSL Project. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. All advertising materials mentioning features or use of this
* software must display the following acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
*
* 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please contact
* openssl-core@openssl.org.
*
* 5. Products derived from this software may not be called "OpenSSL"
* nor may "OpenSSL" appear in their names without prior written
* permission of the OpenSSL Project.
*
* 6. Redistributions of any form whatsoever must retain the following
* acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit (http://www.openssl.org/)"
*
* THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES
* LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
* ====================================================================
*
* This product includes cryptographic software written by Eric Young
* (eay@cryptsoft.com). This product includes software written by Tim
* Hudson (tjh@cryptsoft.com).
*
*/
Original SSLeay License
-----------------------
/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com)
* All rights reserved.
*
* This package is an SSL implementation written
* by Eric Young (eay@cryptsoft.com).
* The implementation was written so as to conform with Netscapes SSL.
*
* This library is free for commercial and non-commercial use as long as
* the following conditions are aheared to. The following conditions
* apply to all code found in this distribution, be it the RC4, RSA,
* lhash, DES, etc., code not just the SSL code. The SSL documentation
* included with this distribution is covered by the same copyright terms
* except that the holder is Tim Hudson (tjh@cryptsoft.com).
*
* Copyright remains Eric Young's, and as such any Copyright notices in
* the code are not to be removed.
* If this package is used in a product, Eric Young should be given attribution
* as the author of the parts of the library used.
* This can be in the form of a textual message at program startup or
* in documentation (online or textual) provided with the package.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* "This product includes cryptographic software written by
* Eric Young (eay@cryptsoft.com)"
* The word 'cryptographic' can be left out if the rouines from the library
* being used are not cryptographic related :-).
* 4. If you include any Windows specific code (or a derivative thereof) from
* the apps directory (application code) you must include an acknowledgement:
* "This product includes software written by Tim Hudson (tjh@cryptsoft.com)"
*
* THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* The licence and distribution terms for any publically available version or
* derivative of this code cannot be changed. i.e. this code cannot simply be
* copied and put under another distribution licence
* [including the GNU Public Licence.]
*/
Source as of 03/27/17: https://www.openssl.org/source/license.html
6. Licensing terms NVIDIA GRID SDK
NVIDIA GRID Software License Agreement
IMPORTANT NOTICE – PLEASE READ THIS NVIDIA GRID SOFTWARE LICENSE
AGREEMENT CAREFULLY BEFORE USING THE SOFTWARE. USE OF THIS
SOFTWARE IS SUBJECT TO THIS AGREEMENT. YOU WILL BE ASKED TO
REVIEW AND EITHER ACCEPT OR NOT ACCEPT THE TERMS OF THIS
AGREEMENT.
This GRID Software License Agreement (“Agreement”) is a legal
agreement between you (“You” or “Licensee”) and NVIDIA Corporation
("NVIDIA") which governs the use of NVIDIA GRID frame capture and
hardware-accelerated video encoding API’s and associated sample
source code, header files and documentation provided or otherwise
made available to you ("Software"). By downloading, installing,
or otherwise using the Software, you agree to be bound by the
terms of this Agreement. If you do not agree to the terms of this
Agreement, do not download, install or otherwise use the Software.
If You are an entity, You acknowledge that the individual
accepting the Agreement has appropriate authority to do so and to
bind You.
The Software is protected by copyright laws and international
copyright treaties, as well as other intellectual property laws
and treaties. The Software is not sold, and instead is only
licensed for use, strictly in accordance with this document. GRID
hardware products are protected by various patents, and are sold,
but this Agreement does not cover that sale, since it may not
necessarily be sold with the Software. This Agreement sets forth
the terms and conditions of the Software only. Any other use of
the applicable driver software by Licensee will only be under the
terms of a separate license agreement from NVIDIA.
SECTION 1 - LICENSE
1.1 License Grant. Provided that Licensee is in compliance with
the terms and conditions of this Agreement, NVIDIA grants to
Licensee a nonexclusive, non-transferable, worldwide, revocable,
limited, royalty-free, fully paid-up license to: (i) use,
reproduce, modify and prepare derivative works of the Software
solely for Your own internal development and testing of the
Software with Licensee’s product(s) and/or service(s) (“Licensee
Product”) for use with GRID or Quadro 4000+ products only (ii)
reproduce and use the Software internally only with GRID or Quadro
4000+ products to provide the Licensee Product services and (iii)
reproduce and distribute the Software (in object code only)
bundled with Licensee Product for use only with GRID or Quadro
4000+ products to Licensee’s customers and grant to Licensee’s
customers a sublicense to use the Software as compiled with
Licensee Products for use only with GRID or Quadro 4000+ products
under a written, legally enforceable agreement that has the effect
of protecting the Software and the rights of NVIDIA under terms no
less restrictive than this Agreement.
1.2 Limitations. Unless otherwise authorized in the Agreement,
Licensee shall not otherwise assign, sublicense, lease, or in any
other way transfer or disclose Software to any third party.
Licensee shall not reverse- compile, disassemble,
reverse-engineer, or in any manner attempt to derive the source
code of the Software from the object code portions of the
Software. Licensee acknowledges and agrees this Software is
licensed for use only in conjunction with NVIDIA GRID and Quadro
4000+ hardware products. Use of the Software in conjunction with
other NVIDIA hardware products or non-NVIDIA hardware and/or
software products is not licensed hereunder.
1.3 No Other License. Except as expressly stated in this
Agreement, no license or right is granted to Licensee directly or
by implication, inducement, estoppel or otherwise. NVIDIA shall
have the right to inspect or have an independent auditor inspect
Licensee’s relevant records to verify Licensee’s compliance with
the terms and conditions of this Agreement.
SECTION 2 - CONFIDENTIALITY
2.1 Confidential Information. Licensee acknowledges and agrees
that the Software, documentation and other information (if such
other information is identified as confidential or should be
reasonably recognized as confidential under the circumstances)
provided to Licensee by NVIDIA hereunder (collectively,
"Confidential Information") constitute the confidential and
proprietary information of NVIDIA and that Licensee's protection
thereof is an essential condition to Licensee's use and possession
of the Software. Licensee shall retain all Confidential
Information in strict confidence and not disclose it to any third
party or use it in any way except as permitted by this Agreement.
Licensee shall exercise at least the same amount of diligence in
preserving the secrecy of the Confidential Information as it uses
in preserving the secrecy of its own most valuable confidential
information, but in no event less than reasonable diligence.
Notwithstanding the foregoing, all documents and other tangible
objects containing or representing NVIDIA Confidential Information
and all copies thereof which are in the possession of Licensee
shall be and remain the property of NVIDIA and shall be promptly
returned to NVIDIA upon termination of this Agreement.
2.2 Contractor. If Licensee wishes to have a third party
consultant or subcontractor ("Contractor") perform work on
Licensee’s behalf which involves access to or use of Software,
Licensee shall obtain a written confidentiality agreement from the
Contractor which contains terms and obligations with respect to
access to or use of Software no less restrictive than those set
forth in this Agreement and excluding any distribution or
sublicense rights, and use for any other purpose than permitted in
this Agreement. Otherwise, Licensee shall not disclose the terms
or existence of this Agreement or use NVIDIA's name in any
publications, advertisements, or other announcements without
NVIDIA's prior written consent. Unless otherwise provided in this
Agreement, Licensee does not have any rights to use any NVIDIA
trademarks or logos.
SECTION 3 - OWNERSHIP OF SOFTWARE AND INTELLECTUAL PROPERTY RIGHTS
3.1 Ownership. All rights, title and interest to all copies of
the Software remain with NVIDIA, subsidiaries, licensors, or its
suppliers. The Software is copyrighted and protected by the laws
of the United States and other countries, and international treaty
provisions. Licensee may not remove any copyright notices from the
Software. NVIDIA may make changes to the Software, or to items
referenced therein, at any time and without notice, but is not
obligated to support or update the Software. Except as otherwise
expressly provided, NVIDIA grants no express or implied right
under any NVIDIA patents, copyrights, trademarks, or other
intellectual property rights.
3.2 Modifications. Licensee holds all rights, title and interest
in the modifications to and derivative works of the Software that
Licensee creates, subject to NVIDIA’s underlying intellectual
property rights to the Software provided, however that Licensee
grants NVIDIA an irrevocable, perpetual, nonexclusive, worldwide,
royalty-free paid-up license to make, have made, use, have used,
sell, license, distribute, sublicense or otherwise transfer
derivative works to the Software created by Licensee that add
functionality or improvement to the Software.
3.3 Feedback. Licensee has no obligation to give NVIDIA any
suggestions, comments or other feedback (“Feedback”) relating to
the Software. However, NVIDIA may use and include any Feedback
that Licensee voluntarily provides to improve the Software or
other related NVIDIA technologies. Accordingly, if Licensee
provides Feedback, Licensee agrees NVIDIA and its licensees may
freely use, reproduce, license, distribute, and otherwise
commercialize the Feedback in the Software or other related
technologies without the payment of any royalties or fees.
3.4 Third Party Technology. Licensee acknowledges and agrees that
it is Licensee’s sole responsibility to obtain any, additional,
third party licenses required to make, have made, use, have used,
sell, import, and offer for sale Licensee Products that include or
incorporate any third party technology and content relating to
audio and/or video encoders and decoders from, including but not
limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A.,
MPEG-LA, and Coding Technologies (“Third Party Technology”).
Licensee acknowledges and agrees that NVIDIA has not granted to
Licensee under this Agreement any necessary patent rights with
respect to the Third Party Technology. As such, Licensee’s use of
the Third Party Technology may be subject to further restrictions
and terms and conditions. Licensee acknowledges and agrees that
Licensee is solely and exclusively responsible for obtaining any
and all authorizations and licenses required for the use,
distribution and/or incorporation of the Third Party Technology.
3.5 Licensee Indemnity. Licensee shall, at its own expense fully
indemnify, hold harmless, defend and/or settle any claim, suit or
proceeding that is asserted by a third party against NVIDIA and
its officers, employees or agents, to the extent such claim, suit
or proceeding arising from or related to Licensee’s failure to
fully satisfy and/or comply with the third party licensing
obligations related to the Third Party Technology (a “Claim”). In
the event of a Claim, Licensee agrees to: (a) pay all damages or
settlement amounts, which shall not be finalized without the prior
written consent of NVIDIA, (including other reasonable costs
incurred by NVIDIA, including reasonable attorneys fees, in
connection with enforcing this paragraph) (b) reimburse NVIDIA
for any licensing fees and/or penalties incurred by NVIDIA in
connection with a Claim and (c) immediately procure/satisfy the
third party licensing obligations before using the Software
pursuant to this Agreement.
SECTION 4 - NO WARRANTIES
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY EXPRESS OR IMPLIED
WARRANTY OF ANY KIND, INCLUDING WARRANTIES OF MERCHANTABILITY,
NONINFRINGEMENT, OR FITNESS FOR A PARTICULAR PURPOSE. NVIDIA DOES
NOT REPRESENT OR WARRANT THAT THE SOFTWARE WILL MEET LICENSEE’S
REQUIREMENT OR THAT THE OPERATION OF THE SOFTWARE WILL BE
UNINTERRUPTED OR ERROR FREE.
SECTION 5 - LIMITATION OF LIABILITY
IN NO EVENT SHALL NVIDIA, ITS SUBSIDIARIES, LICENSORS, OR
SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL
OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT
LIMITATION, LOSS OF USE, LOSS OF DATA, BUSINESS INTERUPTION OR
LOST PROFITS) IN CONNECTION WITH THIS AGREEMENT OR ARISING OUT OF
THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
JURISDICTIONS PROHIBIT EXCLUSION OR LIMITATION OF LIABILITY FOR
IMPLIED WARRANTIES OR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE
ABOVE LIMITATION MAY NOT APPLY TO YOU. YOU MAY ALSO HAVE OTHER
LEGAL RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION. IN NO
EVENT SHALL WILL NVIDIA’S AGGREGATE LIABILITY ARISING OUT OF THIS
AGREEMENT EXCEED ONE HUNDRED UNITED STATES DOLLARS (USD$100). THE
LICENSEE IS SOLELY RESPONSIBLE FOR THE PROTECTION AND BACK-UP OF
ALL DATA AND SOFTWARE.
SECTION 6 – TERM AND TERMINATION
6.1 Term. This Agreement is effective until (i) automatically
terminated if Licensee fails to comply with any of the terms and
conditions of this Agreement or (ii) earlier terminated by NVIDIA
in accordance with Section 6.2 (Termination).
6.2 Termination. In the event of actual or threatened breach of
this Agreement by Licensee, NVIDIA may terminate this Agreement
and the licenses granted hereunder, in addition to any other
remedies it may have. If Licensee commences or participates in
any legal proceeding against NVIDIA, then NVIDIA may, in its sole
discretion, suspend or terminate all license grants and any other
rights provided under this Agreement. Upon termination, Licensee
shall immediately cease using and immediately return all copies of
the Software to NVIDIA, or destroy the Software and certify to
NVIDIA in writing that such actions have been completed.
6.3 Survival. Those provisions in this Agreement, which by their
nature need to survive the termination or expiration of this
Agreement, shall survive termination or expiration of the
Agreement, including but not limited to Sections 2, 3, 4, 5, 6.2,
6.3, and 7.
SECTION 7 – MISCELLANEOUS
This Agreement shall be deemed to have been made in, and shall be
construed pursuant to, the laws of the State of Delaware. The
state and/or federal courts residing in Santa Clara County,
California shall have exclusive jurisdiction over any dispute or
claim arising out of this Agreement. This Agreement is the final,
complete and exclusive agreement between the parties relating to
the subject matter hereof, and supersedes all prior or
contemporaneous understandings and agreements relating to such
subject matter, whether oral or written. If any provision of this
Agreement is inconsistent with, or cannot be fully enforced under,
the law, such provision will be construed as limited to the extent
necessary to be consistent with and fully enforceable under the
law. This Agreement, and Licensee’s rights and obligations
herein, may not be assigned, subcontracted, delegated, or
otherwise transferred by Licensee without NVIDIA’s prior written
consent, and any attempted assignment, subcontract, delegation, or
transfer in violation of the foregoing will be null and void. The
terms of this Agreement shall be binding upon permitted
assignees. The Parties acknowledge that they are independent
contractors and no other relationship, including partnership,
joint venture, employment, franchise, master/servant or
principal/agent, is intended by this Agreement. Neither Party
shall have the right to bind or obligate the other. Failure by
either Party to enforce any provision of this Agreement will not
be deemed a waiver of future enforcement of that or any other
provision. Licensee shall not ship, transfer or export the
Software into any country, or use the Software in any manner,
prohibited by the United States Bureau of Industry and Security or
any export laws, restrictions or regulations.
1
NVIDIA GRID Software License Agreement v.f.nstr02
Source as of 03/27/17: GRID-SDK 2.2 installer from NVIDIA Corporation
7. Licensing terms AW_SAS64
Source as of 03/27/17:
https://softltd.wordpress.com/simulate-ctrl-alt-del-in-windows-vista-7-and-server-2008/
AW_SASxx DLLs and other materials included in the Free
Distribution Package
END USER LICENSE AGREEMENT TERMS AND CONDITIONS
Please read the terms and conditions of this license agreement
(the "License") before installing the computer software (the
"Software"). By installing and using the Software you accept and
agree to the terms of this License. This License constitutes the
entire agreement concerning the Software between you and Jose
Pascoa. If you do not agree with these terms and conditions,
promptly uninstall or remove the Software.
The term "Software" includes, and these terms and conditions also
apply to, any updates, modifications and upgrades to the Software
that you may receive after the initial release.
1. License Grant. This License permits you to use the supplied
aw_sasxx DLLs in any software you develop and distribute, sell or
give away according to your own criteria, except, Use of the
Software with with any product that is distributed as Open Source
or is distributed under the terms of GNU General Public License
(GPL) or where the Source Code of the application is required to
be freely distributed is NOT ALLOWED. You agree that you will not
modify, adapt, rename or translate, or disassemble, decompile,
reverse engineer or otherwise attempt to discover the source code
of any parts of the Software supplied in EXE or DLL form.
2. Jose Pascoa DISCLAIMS ANY AND ALL WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR
FITNESS FOR PARTICULAR PURPOSE. Jose Pascoa does not warrant that
the Software, its use, operation or your ability to use the
Software will be uninterrupted or error-free or that all Software
errors will be corrected. Jose Pascoa does not warrant that the
Software or service will meet your requirements.
3. Limitations of Liability. In no event shall Jose Pascoa be
liable for any damages to you or any other party whether arising
out of contract or from tort including loss of data, profits or
business or other special, incidental, exemplary or consequential
damages, even if Jose Pascoa has been advised of the possibility
of such loss or damages. Jose Pascoa’s cumulative liability shall
not exceed the license fee paid, which is none in this case, for
use of this Software and Documentation.
Jose Pascoa is a registered Software Developer, with address in
Lisbon, Portugal
8. Licensing terms of OverlayScrollbars
MIT License
Copyright (c) 2017 Rene Haas
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
9. Licensing terms of css-loaders
The MIT License (MIT)
Copyright (c) 2014 Luke Haas
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
10. Licensing terms of screen-capture-recorder as agreed upon with Roger Pack on 03/27/17
Copyright (c) 2017, Roger Pack (rogerpack2005@gmail.com )
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE,
DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
The views and conclusions contained in the software and
documentation are those of the authors and should not be
interpreted as representing official policies, either expressed or
implied, of the FreeBSD Project.
Source as of 03/27/17, modified were copyright year and copyright
holder: https://en.wikipedia.org/wiki/BSD_licenses